Wednesday, 17 October 2012

Final Photograph

Photograph of my final model. The main focus of my photograph is the intertwining lines around one another which I wanted to show in detail. This is the reason for photographing my model at this angle. 

Final Render

This is my final render. I have made my actual model that was 3D printed larger and towards the front to show that it is the main model.

Tuesday, 16 October 2012

Lighting Renders

I have now done some lighting experiments to see which lighting enhances my model the best.
This lighting is basically just a whole lot of omni lights surrounding the model making it over exposed. However I like the whiteness of it and the contrast between the black and the white. 

Second lighting technique where I have put a few omni lights inside my model so that it is being lit from the inside out. I like the shadows that this has created within my model. I turned down the intensity of the light so that it did not white out my model. I am happy with the lighting on this model. 

I then decided to try a spotlight directed onto the model and put a plane in so that I could see where the spotlight is concentrated on. I now want to look at shadows because I feel my render would be enhanced with them. 

 Although this is not a good view of my model I do love the shadow that it has cast and how it is so clear with the swirling lines. I would definitely like to show shadow in my final render. 

 This is the same lighting as above except I have rendered only a part of my model so that you can really see the shadowing and how the light interacts with the different curves and angles. 

This is my final lighting render and it iis the one that I am happy with. I love the brightness of the model. It is very clear and easy to see all parts. This contrasts to the dark shadow that it casts. This shadow is very clear and I love the fact that there is light going through the model so that shadow has dark bits with light shining through. However this could be improved by moving the spotlights focus a little to the left so that the angled light line is removed. 

Texture Renders

 This my final model rendered using three different textures. The top is a the texture of a surface of a leaf with the veins running through it. Next, in the middle is a sandy texture of ripples in sand. And at the bottom is actually the texture of blown glass however I used it because it looks a lot like water and I was after natural looking textures. 

This is a very vibrant texture that makes the model stand out against a black background. I like that you can actually see the patterns one the leaf on the model.

I like the subtlety of this texture and it compliments my model very nicely as it means that al strands can be seen intertwining one another in a beautiful mess. The sandy colour makes this look almost like a sandstorm which links to my theme of nature.

This watery texture is very busy and I like the many colours twirling about one another. However the chaos takes away from the model a bit as it means each strand is not defined and the model just looks like a blob.

Monday, 15 October 2012

Compostition Renders

These are my composition renders. I have taken 2 views, one form the front and one from the underside. Both of these compositions work well for different reasons and I would be happy to use either of these for my final renders.

 Firstly this is a front on view and is very standard. However it does give a good view of my model and means all parts of the model can be seen. This angle shows that the model is almost symmetrical and also shows the chaotic nature of the intertwining lines.

This angle gives the model quite a different feeling and looks a lot more sinister. Because my model is inspired by the natural world I'm not sure if this is an appropriate feeling to evoke. However I like how the left side of the model trails off.

3rd models-Iterations

This is my final set of iterations. As you can see it went from quite a delicate leaf-like form and transformed into an almost living creature. I used a leaf texture as I wanted it to be quite vibrant yet still remain natural.

3rd model

This is my final model that I will be developing for my last set of iterations. Inspiration for this model was taken from a leaf and it was made in solidworks and then transferred into 3dsmax